| m3llo | Discord | |
|---|---|---|
| Best for | Crews up to 100 | Communities of any size |
| Screen streaming | Yes, 1080p60 free | Yes 720p free, 1080p w/ Nitro |
| One-tap clips | Yes 30s voice clips | No |
| Crew feed / memory | Yes | No |
| Install weight | <80MB | ~200MB |
| Open source | Yes Apache 2.0 | No |
| Self-hostable | Yes | No |
| Made in Europe | Yes Göteborg, SE | No US |
| Pricing | Free + optional ~€5/mo | Free + Nitro $9.99/mo |
Discord is incredible for what it is. A universal home for every gaming community on earth, from five friends to five hundred thousand members. Voice, chat, streaming, roles, channels, categories, bots, servers within servers. If you're running a public community, it's the default choice for a reason.
For a crew though, it can feel like doing group chat in a shopping mall. Channel permissions, role hierarchies, Nitro tiers, storefronts, profile effects, moderation queues, event calendars. A lot of machinery for the handful of people you actually play with.
And none of that machinery remembers what your crew did last night. If you captured a clip, it's in #general, buried under memes by Thursday. If someone streamed, the moment's gone when the stream ends. There's no weekly recap. No continuity.
Download the alpha and try it for yourself. Free. Open source. No account required to hear the demo.