Voice, streaming, and proof last night's clutch actually happened.
m3llo keeps the best parts of your gaming sessions. Automatic recaps, one-tap clips, session replays. Voice and streaming built in.
A home for the crew. Not a graveyard of pings.
The crew feed is what m3llo looks like the morning after. Last night's best clip sits at the top. A weekly recap shows how much time you spent together. When you open m3llo, you land somewhere that actually remembers you were there.
Last 30 seconds, saved.
Someone said something hilarious or maybe you hit an epic clutch shot. Tap once and you'll have 30 seconds saved, uploaded, and living in your crew feed. No OBS, no setup, no "I wish I'd recorded that."
Clips land in the feed instantly. Everyone in the crew can play it back. And it stays there, part of your crew's moment in time.
Oh, and no dropped frames. The buffer sits on disk, not RAM. Your game doesn't notice.
Everything you need to hang out. Built in.
The feed captures what matters, but voice, streaming, and chat are where it all happens. Low-latency voice with neural noise cancellation. 1080p60 game streaming encoded on your GPU. Text chat with markdown, replies, reactions, and GIFs.
All of it runs in under 80MB of RAM. Your game gets the resources, not your comms app.
Make your own.
The full client and backend is open source. Fork it, read it, run it on your own machine(s).